This four pages Ars Technica article explains why "Why YouTube buffers: The secret deals that make--and break--online video -- When internet service providers (ISPs) and video providers fight over money, Internet users suffer.
VideoSift shared a very old 56+ minutes seconds Viddler video (also YouTube) showing "Code Rush" -- "... documentary covering the first release of Netscape source code in 1998, the foundation of the Mozilla project... From March 1998 to April 1999, an independent documentary film crew followed a team of software engineers
Which mobile operating system (OS) do you currently use for your mobile device(s) [e.g., tablets and smartphones]?Submitted by ant on Sun, 07/14/2013 - 5:43am. Apple | General Computing | Hardware | Linux & UNIX | New Version/Update/Upgrade | Personal | Religion/Culture | Shopping | Software | Technology
EHow UK shows a seventeen/17 slides of "The Internet's 15 greatest hidden gems -- Software developers are a creative lot, and they often like to surprise users with unexpected gifts.
Boing Boing reports on why "why is it so hard to make a phone call in emergency situations? ... But it is a fact that, whenever disaster strikes, it becomes difficult to reach the people you care about.
The Cutting Room Floor (TCRF) -- A web site dedicated to unearthing and researching unused and cut content from video games..Submitted by ant on Thu, 01/17/2013 - 3:38am. Addon/Modification | Apple Games | Arcades | Art/Design | Audio | Development/Quality Assurance (QA) Testing | Hacking/Modification/Cracking | Hardware | History | New Version/Update/Upgrade | Non-Apple Computer Games | Online Games | Personal | Reading Materials | Sight Seeings | Software | Technology | Television (TV) Show/Movie | Videogame Console | Web Games | Work | WoW
The Verge mentioned "The Cutting Room Floor (TCRF) is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints ..."